Imagick::textureImage

(PECL imagick 2.0.0)

Imagick::textureImageRepeatedly tiles the texture image

Opis

Imagick::textureImage ( Imagick $texture_wand ) : Imagick

Repeatedly tiles the texture image across and down the image canvas.

Parametry

texture_wand

Imagick object to use as texture image

Zwracane wartości

Returns a new Imagick object that has the repeated texture applied.

Błędy/Wyjątki

Zgłasza wyjątek ImagickException w przypadku błędu.

Przykłady

Przykład #1 Imagick::textureImage()

<?php
function textureImage($imagePath) {
    
$image = new \Imagick();
    
$image->newImage(640480, new \ImagickPixel('pink'));
    
$image->setImageFormat("jpg");
    
$texture = new \Imagick(realpath($imagePath));
    
$texture->scaleimage($image->getimagewidth() / 4$image->getimageheight() / 4);
    
$image $image->textureImage($texture);
    
header("Content-Type: image/jpg");
    echo 
$image;
}

?>

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User Contributed Notes 2 notes

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4
Dirk
6 years ago
This method doesn't actually return TRUE on success, it returns an Imagick with the texture applied, but the original Imagick object is not modified. As per the other examples on here, you need to use the result of textureImage call as your new tiled image.
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1
truthseekercz at email dot cz
10 years ago
<?php

$image
= new Imagick();
$image->newImage(500, 500, new ImagickPixel('red'));
$image->setImageFormat("png");
$type=$image->getFormat();
header("Content-type: $type");

$texture = new Imagick();
$texture->readImage('texture.png');
$image = $image->textureImage($texture);

echo
$image;

?>

This works for me, however, I give no guarantees that the above example is the proper usage of this function.
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