Basic usage for LuaSandbox

Once you've compiled PHP with LuaSandbox support, you can begin using LuaSandbox to safely run user-provided Lua code.

Exemplo #1 Execute some Lua code

<?php

$sandbox
= new LuaSandbox;
$sandbox->setMemoryLimit( 50 * 1024 * 1024 );
$sandbox->setCPULimit( 10 );

// Register some functions in the Lua environment

function frobnosticate( $v ) {
return [
$v + 42 ];
}

$sandbox->registerLibrary( 'php', [
'frobnosticate' => 'frobnosticate',
'output' => function ( $string ) {
echo
"$string\n";
},
'error' => function () {
throw new
LuaSandboxRuntimeError( "Something is wrong" );
}
] );

// Execute some Lua code, including callbacks into PHP and into Lua

$luaCode = <<<EOF
php.output( "Hello, world" );

return "Hi", function ( v )
return php.frobnosticate( v + 200 )
end
EOF;

list(
$hi, $frob ) = $sandbox->loadString( $luaCode )->call();
assert( $frob->call( 4000 ) === [ 4242 ] );

// PHP-thrown LuaSandboxRuntimeError exceptions can be caught inside Lua

list( $ok, $message ) = $sandbox->loadString( 'return pcall( php.error )' )->call();
assert( !$ok );
assert( $message === 'Something is wrong' );

?>

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