Imagick::textureImage

(PECL imagick 2, PECL imagick 3)

Imagick::textureImageRepeatedly tiles the texture image

Beschreibung

Imagick::textureImage(Imagick $texture_wand): Imagick

Repeatedly tiles the texture image across and down the image canvas.

Parameter-Liste

texture_wand

Imagick object to use as texture image

Rückgabewerte

Returns a new Imagick object that has the repeated texture applied.

Fehler/Exceptions

Wirft ImagickException bei Fehlern.

Beispiele

Beispiel #1 Imagick::textureImage()

<?php
function textureImage($imagePath) {
$image = new \Imagick();
$image->newImage(640, 480, new \ImagickPixel('pink'));
$image->setImageFormat("jpg");
$texture = new \Imagick(realpath($imagePath));
$texture->scaleimage($image->getimagewidth() / 4, $image->getimageheight() / 4);
$image = $image->textureImage($texture);
header("Content-Type: image/jpg");
echo
$image;
}

?>

add a note add a note

User Contributed Notes 2 notes

up
5
Dirk
10 years ago
This method doesn't actually return TRUE on success, it returns an Imagick with the texture applied, but the original Imagick object is not modified. As per the other examples on here, you need to use the result of textureImage call as your new tiled image.
up
1
truthseekercz at email dot cz
13 years ago
<?php

$image
= new Imagick();
$image->newImage(500, 500, new ImagickPixel('red'));
$image->setImageFormat("png");
$type=$image->getFormat();
header("Content-type: $type");

$texture = new Imagick();
$texture->readImage('texture.png');
$image = $image->textureImage($texture);

echo
$image;

?>

This works for me, however, I give no guarantees that the above example is the proper usage of this function.
To Top